Tuesday 18 August 2015

DROP BOX LINK

https://www.dropbox.com/sh/wome2h81lodorz6/AABR4bNRUPiyUhqib2lQAsnPa?dl=0

Final Video






The data I have chosen to represent in the particle experimentation is rainfall in woolloomooloo. In 2014, It rained for approximately 30% of the year, Therefore, It is raining for approximately 30% of this video.

Particles 3.3 WEEK 3

Particles 3.2 WEEK 3

Particle 3.1 WEEK3

Particles 2.3 WEEK 3

Particles 2.2 WEEK 3

Particles 2.1 WEEK 3

Particles 1.3 WEEK 3

Particles 1.2 WEEK 3

Particles 1.1 WEEK 3

WEEK 2 Walk through

Friday 14 August 2015

WEEK 2

5 images from Different Vantage Points
Reid Avenue

Cathedral Street

Corner of Dowling Street and Reid Avenue

McElhone Street

Dowling Street

Monday 3 August 2015

WEEK 1

WEEK 1
Intro to Level Design
- Seen out liner: list of everything on the map, can use it to navigate through the design. 
- Content browser = library 
- Geometry editing: can reshape geometry. This function is very similar to the 'push pull' function on sketchup. 
- You are able to grid snap, this is the same function to the one on rhino called 'gridsnap'
- Use basic geometry as boundaries. 
- The level blueprint is similar to the software grasshopper as it is visual scripting.
- Can set the brush to subtractive
- ALT + DRAG + SHIFT will copy the geometry, move it and then camera will follow
- CTRL 'G' will group objects, similar to rhino. 
Geometry Layout  
- Owner no see: remove the 'player' or arms in front of camera.  
- CTRL 'N' to snap something to the grid line
- Change the dimensions of rectangles, don't rotate.   
- End key to snap to surface
- ALT + drag: will copy the geometry and allow you to move the new piece
- L + click = light
- Designing the layout first using basic shapes will allow you to unsure your spacial layout works within the environment